Identifying potential interaction design projects assignment We have seen how poorly designed interactive products might make completing tasks difficult or even cause fatal errors. We have also seen how interactive products might be designed or re-designed to support people in different activities. Identify three different situations in which interactive technologies might address a problem or improve someone’s experience. These can be in response to a poorly designed existing interactive product or could be a need that you have identified for a new or redesigned interactive product. The three situations should be diverse. Identifying potential interaction design projects assignment Example situations might include: • maintaining awareness of the whereabouts of young active children • managing orders in a restaurant from ordering at the table to the kitchen and back • supporting communication between remote family members • improving the experience of buying train tickets. At this stage it is important to focus on the interaction design problem and the users. You should NOT be providing or outlining a design solution at this stage. In particular, for each situation, briefly describe the following: a. Identifying potential interaction design projects assignment The design problem you have identified, and why it is worth addressing. For this part of the question, be sure to focus on the problem from the user’s point of view, rather than what a possible solution might be. (30 marks) b. The design context, including: 1. The users, or prospective users, and other stakeholders 2. The activities that the users engage in which the interactive product can provide support for 3. The environment in which these activities take place. (30 marks) c. Identifying potential interaction design projects assignment The opportunities for improvement, in particular: 1. The nature of improvements which you aim to achieve, i.e. what would become possible or what would be facilitated by a product in this area. 2. How the product should or would improve the user experience. (15 marks) For each situation write between 200 and 300 words and, optionally, use up to two pictures or sketches with related captions to illustrate the problem, the design context and the opportunities for improvement.
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